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Campo DC | Valor | Lengua/Idioma |
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dc.contributor.author | Mate Ortega, Sandra Milena. | - |
dc.date.accessioned | 2025-07-22T21:19:52Z | - |
dc.date.available | 2022 | - |
dc.date.available | 2025-07-22T21:19:52Z | - |
dc.date.issued | 2022 | - |
dc.identifier.citation | Mate Ortega, S. M. (2022). Enhancing 10th-grade students’ understanding of complex grammar through teacher-made board games at the Águeda Gallardo de Villamizar High School [Trabajo de Grado Pregrado, Universidad de Pamplona]. Repositorio Hulago Universidad de Pamplona. http://repositoriodspace.unipamplona.edu.co/jspui/handle/20.500.12744/9807 | es_CO |
dc.identifier.uri | http://repositoriodspace.unipamplona.edu.co/jspui/handle/20.500.12744/9807 | - |
dc.description | La autora no proporciona la información sobre este ítem. | es_CO |
dc.description.abstract | The current project is broken down into three main sections: 1) The pedagogical and research component; 2) The community outreach component; 3) The intra-institutional activities component. Regarding the first component, this project aims at helping tenth-grade students of the Águeda Gallardo de Villamizar High School to enhance their understanding of complex grammar through teacher-made board games. For the performance of this work, a qualitative action research was used, where instruments such as observation protocols, field-notes, and an open-ended and close-ended questionnaire where implemented for the gather and analysis of data. The sample consisted of 28 students from 10C, 11 women and 17 men from 15 to 17 years old. Likewise, the implementation of this strategy allowed them to learn new vocabulary, enhance their pronunciation, and reinforce the explained subject in the classroom. On the other hand, the use of arts and crafts to teach Basic English topics to fourthgrade students. This strategy was part of the community outreach component. And finally, it will be presented the activities that were developed within the High School, which allowed me to know in depth its essence and beliefs, and also to acquire knowledge outside the classroom. | es_CO |
dc.format.extent | 96 | es_CO |
dc.format.mimetype | application/pdf | es_CO |
dc.language.iso | en | es_CO |
dc.publisher | Universidad de Pamplona - Facultad de Ciencias de la Educación. | es_CO |
dc.subject | La autora no proporciona la información sobre este ítem. | es_CO |
dc.title | Enhancing 10th-grade students’ understanding of complex grammar through teacher-made board games at the Águeda Gallardo de Villamizar High School. | es_CO |
dc.type | http://purl.org/coar/resource_type/c_7a1f | es_CO |
dc.date.accepted | 2022 | - |
dc.relation.references | Arias, A. (2021) Fostering Oral Interaction Skills while Using Board Games in an EFL Classroom. Ameliani, A. (2019) Students’ Difficulties in Grammar of Seventh Grade Junior High School 1 Magelang. | es_CO |
dc.relation.references | Castrillón, L. (2017) Los juegos y su rol en el aprendizaje de una lengua. | es_CO |
dc.relation.references | Cherirou (2015) The Effectiveness of Using Board Games in Facilitating the Teaching of English Grammar. | es_CO |
dc.relation.references | Creswell (2002) Planning, Conducting, and Evaluating Quantitative and Qualitative Research. | es_CO |
dc.relation.references | Creswell, J. W. (2014). Research Design: Qualitative, Quantitative and Mixed Methods Approaches (4th ed.). Thousand Oaks, CA: Sage. | es_CO |
dc.relation.references | Dhamija (1981) Women and handicrafts: Myth and reality. Knowledge Commons. | es_CO |
dc.relation.references | Dewi, Kultsum, and Armadi. (2016) Using Communicative Games in Improving Students’ Speaking Skills. | es_CO |
dc.relation.references | Escamilla, Y. (2022) The Use of Games to Promote Interaction Among Eleventh-Grade Students at A Public Institution. | es_CO |
dc.relation.references | Escobar et al. (2021) Communication Games: Their Contribution to Developing Speaking Skills. | es_CO |
dc.relation.references | Gómez, G. (2017) Teaching English Through Arts and Crafts to Third Grade Public School Children at Institución Educativa Suroriental de Pereira. | es_CO |
dc.relation.references | Hatch (2002) Doing Qualitative Research in Education Settings. | es_CO |
dc.relation.references | Huang, W & Soman, D., (2013). A Practitioner’s Guide To Gamification Of Education. | es_CO |
dc.relation.references | Jumaida (2018) Improving Students’ Grammar Ability by Using Board Game at the Eightgrade of SMP Negeri 4 Malangke Barat. | es_CO |
dc.relation.references | Quevedo, M. (2020) An Action Research for the Analysis, Design and Evaluation of the Use of Board Games as a strategy to improve motivation in English language of fifth grade students at Victor Manuel Cortes primary school. | es_CO |
dc.relation.references | Lee, H. (2012) SMARTies: Using a board game in the English classroom for edutainment and assessment. | es_CO |
dc.relation.references | Linares (2018) Enhancing Speaking through Board and Table Games in an EFL Classroom. | es_CO |
dc.relation.references | Lin et al. (2020) Facilitating EFL students’ English grammar learning performance and behaviors: A contextual gaming approach. | es_CO |
dc.relation.references | Maulana, R. (2019) The use of board game for improving students’ English speaking ability. | es_CO |
dc.relation.references | Matkasimova & Makhmudov (2020) Importance of interactive methods in the English language grammar teaching. | es_CO |
dc.relation.references | Mostowfi et al. (2016) Designing Playful Learning by Using Educational Board Game for Children in The Age Range of 7 - 12: (A case study: Recycling and Wate Separation Education Board Game). | es_CO |
dc.relation.references | Musa, Ariffin & Hasan (2016) Noun-it-Right Snake and Ladder Board Game: Learning about Nouns – An Enhancement Tool in the Teaching of Grammar. | es_CO |
dc.relation.references | Nur Syafiqah & Melor Md (2019) Language Games in Teaching and Learning English Grammar: A Literature Review. | es_CO |
dc.relation.references | Oxford American Dictionary. "Grammar" and "Rhetoric", Oxford American Press ed. 1980. | es_CO |
dc.relation.references | Paris & Yussof (2013) Use of “Time Trap Board Game” to Teach Grammar. | es_CO |
dc.relation.references | Phillippi & Lauderdale (2017) A Guide to Field Notes for Qualitative Research: Context and Conversation. | es_CO |
dc.relation.references | Trybus, J. (2015). Game-Based Learning: What it is, Why it Works, and Where it’s Going. | es_CO |
dc.relation.references | Urrutia & Vega (2010) Encouraging Teenagers to Improve Speaking Skills through Games in a Colombian Public School. | es_CO |
dc.relation.references | Wongpunya & Meesri (2018) Using Games to Promote Students’ English Grammar Skills. | es_CO |
dc.relation.references | Wit, A. (2012) Using games in the English second or foreign language classroom. | es_CO |
dc.rights.accessrights | http://purl.org/coar/access_right/c_abf2 | es_CO |
dc.type.coarversion | http://purl.org/coar/resource_type/c_2df8fbb1 | es_CO |
Aparece en las colecciones: | Licenciatura Lenguas Extranjeras |
Ficheros en este ítem:
Fichero | Descripción | Tamaño | Formato | |
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Mate_2022_TG.pdf | Mate_2022_TG | 3,6 MB | Adobe PDF | Visualizar/Abrir |
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