• Repositorio Institucional Universidad de Pamplona
  • Trabajos de pregrado y especialización
  • Facultad de Ciencias de la Educación
  • Licenciatura Lenguas Extranjeras
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    dc.contributor.authorMate Ortega, Sandra Milena.-
    dc.date.accessioned2025-07-22T21:19:52Z-
    dc.date.available2022-
    dc.date.available2025-07-22T21:19:52Z-
    dc.date.issued2022-
    dc.identifier.citationMate Ortega, S. M. (2022). Enhancing 10th-grade students’ understanding of complex grammar through teacher-made board games at the Águeda Gallardo de Villamizar High School [Trabajo de Grado Pregrado, Universidad de Pamplona]. Repositorio Hulago Universidad de Pamplona. http://repositoriodspace.unipamplona.edu.co/jspui/handle/20.500.12744/9807es_CO
    dc.identifier.urihttp://repositoriodspace.unipamplona.edu.co/jspui/handle/20.500.12744/9807-
    dc.descriptionLa autora no proporciona la información sobre este ítem.es_CO
    dc.description.abstractThe current project is broken down into three main sections: 1) The pedagogical and research component; 2) The community outreach component; 3) The intra-institutional activities component. Regarding the first component, this project aims at helping tenth-grade students of the Águeda Gallardo de Villamizar High School to enhance their understanding of complex grammar through teacher-made board games. For the performance of this work, a qualitative action research was used, where instruments such as observation protocols, field-notes, and an open-ended and close-ended questionnaire where implemented for the gather and analysis of data. The sample consisted of 28 students from 10C, 11 women and 17 men from 15 to 17 years old. Likewise, the implementation of this strategy allowed them to learn new vocabulary, enhance their pronunciation, and reinforce the explained subject in the classroom. On the other hand, the use of arts and crafts to teach Basic English topics to fourthgrade students. This strategy was part of the community outreach component. And finally, it will be presented the activities that were developed within the High School, which allowed me to know in depth its essence and beliefs, and also to acquire knowledge outside the classroom.es_CO
    dc.format.extent96es_CO
    dc.format.mimetypeapplication/pdfes_CO
    dc.language.isoenes_CO
    dc.publisherUniversidad de Pamplona - Facultad de Ciencias de la Educación.es_CO
    dc.subjectLa autora no proporciona la información sobre este ítem.es_CO
    dc.titleEnhancing 10th-grade students’ understanding of complex grammar through teacher-made board games at the Águeda Gallardo de Villamizar High School.es_CO
    dc.typehttp://purl.org/coar/resource_type/c_7a1fes_CO
    dc.date.accepted2022-
    dc.relation.referencesArias, A. (2021) Fostering Oral Interaction Skills while Using Board Games in an EFL Classroom. Ameliani, A. (2019) Students’ Difficulties in Grammar of Seventh Grade Junior High School 1 Magelang.es_CO
    dc.relation.referencesCastrillón, L. (2017) Los juegos y su rol en el aprendizaje de una lengua.es_CO
    dc.relation.referencesCherirou (2015) The Effectiveness of Using Board Games in Facilitating the Teaching of English Grammar.es_CO
    dc.relation.referencesCreswell (2002) Planning, Conducting, and Evaluating Quantitative and Qualitative Research.es_CO
    dc.relation.referencesCreswell, J. W. (2014). Research Design: Qualitative, Quantitative and Mixed Methods Approaches (4th ed.). Thousand Oaks, CA: Sage.es_CO
    dc.relation.referencesDhamija (1981) Women and handicrafts: Myth and reality. Knowledge Commons.es_CO
    dc.relation.referencesDewi, Kultsum, and Armadi. (2016) Using Communicative Games in Improving Students’ Speaking Skills.es_CO
    dc.relation.referencesEscamilla, Y. (2022) The Use of Games to Promote Interaction Among Eleventh-Grade Students at A Public Institution.es_CO
    dc.relation.referencesEscobar et al. (2021) Communication Games: Their Contribution to Developing Speaking Skills.es_CO
    dc.relation.referencesGómez, G. (2017) Teaching English Through Arts and Crafts to Third Grade Public School Children at Institución Educativa Suroriental de Pereira.es_CO
    dc.relation.referencesHatch (2002) Doing Qualitative Research in Education Settings.es_CO
    dc.relation.referencesHuang, W & Soman, D., (2013). A Practitioner’s Guide To Gamification Of Education.es_CO
    dc.relation.referencesJumaida (2018) Improving Students’ Grammar Ability by Using Board Game at the Eightgrade of SMP Negeri 4 Malangke Barat.es_CO
    dc.relation.referencesQuevedo, M. (2020) An Action Research for the Analysis, Design and Evaluation of the Use of Board Games as a strategy to improve motivation in English language of fifth grade students at Victor Manuel Cortes primary school.es_CO
    dc.relation.referencesLee, H. (2012) SMARTies: Using a board game in the English classroom for edutainment and assessment.es_CO
    dc.relation.referencesLinares (2018) Enhancing Speaking through Board and Table Games in an EFL Classroom.es_CO
    dc.relation.referencesLin et al. (2020) Facilitating EFL students’ English grammar learning performance and behaviors: A contextual gaming approach.es_CO
    dc.relation.referencesMaulana, R. (2019) The use of board game for improving students’ English speaking ability.es_CO
    dc.relation.referencesMatkasimova & Makhmudov (2020) Importance of interactive methods in the English language grammar teaching.es_CO
    dc.relation.referencesMostowfi et al. (2016) Designing Playful Learning by Using Educational Board Game for Children in The Age Range of 7 - 12: (A case study: Recycling and Wate Separation Education Board Game).es_CO
    dc.relation.referencesMusa, Ariffin & Hasan (2016) Noun-it-Right Snake and Ladder Board Game: Learning about Nouns – An Enhancement Tool in the Teaching of Grammar.es_CO
    dc.relation.referencesNur Syafiqah & Melor Md (2019) Language Games in Teaching and Learning English Grammar: A Literature Review.es_CO
    dc.relation.referencesOxford American Dictionary. "Grammar" and "Rhetoric", Oxford American Press ed. 1980.es_CO
    dc.relation.referencesParis & Yussof (2013) Use of “Time Trap Board Game” to Teach Grammar.es_CO
    dc.relation.referencesPhillippi & Lauderdale (2017) A Guide to Field Notes for Qualitative Research: Context and Conversation.es_CO
    dc.relation.referencesTrybus, J. (2015). Game-Based Learning: What it is, Why it Works, and Where it’s Going.es_CO
    dc.relation.referencesUrrutia & Vega (2010) Encouraging Teenagers to Improve Speaking Skills through Games in a Colombian Public School.es_CO
    dc.relation.referencesWongpunya & Meesri (2018) Using Games to Promote Students’ English Grammar Skills.es_CO
    dc.relation.referencesWit, A. (2012) Using games in the English second or foreign language classroom.es_CO
    dc.rights.accessrightshttp://purl.org/coar/access_right/c_abf2es_CO
    dc.type.coarversionhttp://purl.org/coar/resource_type/c_2df8fbb1es_CO
    Aparece en las colecciones: Licenciatura Lenguas Extranjeras

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