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Campo DC | Valor | Lengua/Idioma |
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dc.contributor.author | Galvis Contreras, Luisa Fernanda. | - |
dc.date.accessioned | 2023-06-14T23:42:40Z | - |
dc.date.available | 2021-03-15 | - |
dc.date.available | 2023-06-14T23:42:40Z | - |
dc.date.issued | 2021 | - |
dc.identifier.citation | Galvis Contreras, L. F. (2020). Implementing gamification to motivate learning english vocabulary and enhance grammar on seventh grade students at Francisco José de Caldas School [Trabajo de Grado Pregrado, Universidad de Pamplona]. Repositorio Hulago Universidad de Pamplona. http://repositoriodspace.unipamplona.edu.co/jspui/handle/20.500.12744/7049 | es_CO |
dc.identifier.uri | http://repositoriodspace.unipamplona.edu.co/jspui/handle/20.500.12744/7049 | - |
dc.description | La autora no proporciona la información sobre este ítem. | es_CO |
dc.description.abstract | La autora no proporciona la información sobre este ítem. | es_CO |
dc.format.extent | 112 | es_CO |
dc.format.mimetype | application/pdf | es_CO |
dc.language.iso | en | es_CO |
dc.publisher | Universidad de Pamplona – Facultad de educación. | es_CO |
dc.subject | La autora no proporciona la información sobre este ítem. | es_CO |
dc.title | Implementing gamification to motivate learning english vocabulary and enhance grammar on seventh grade students at Francisco José de Caldas School. | es_CO |
dc.type | http://purl.org/coar/resource_type/c_7a1f | es_CO |
dc.date.accepted | 2020-12-15 | - |
dc.relation.references | (NIDCD), N. I. (8 de March de 2019). Obtenido de https://www.nidcd.nih.gov/health/american-sign-language | es_CO |
dc.relation.references | Alizadeh, M. (13 de November de 2016). The Impact of Motivation on English Language Learning. International Journal of Research in English Education. | es_CO |
dc.relation.references | Alqahtni, M. (2015). THE IMPORTANCE OF VOCABULARY IN LANGUAGE. International Journal of Teaching and Education. doi: 10.20472/TE.2015.3.3.002 | es_CO |
dc.relation.references | Broussard, S., & Garrison, M. (2014). The Relationship between Classroom Motivation and Academic Achievement in Elementary School-aged Children. Family and Consumer Sciences Research Journal, 33(2) 106-120. | es_CO |
dc.relation.references | Cam, L., & Tran, T. (2017). An Evaluation of using Games in Teaching English Grammar for First Year English-Majored Students at Dong Nai Technology University. International Journal of Learning, Teaching and Educational Research. | es_CO |
dc.relation.references | Dalil, Z. (june de 2013). The importance of grammar in second language teaching. Obtenido de https://www.academia.edu/12284393/The_importance_of_grammar_in_second_language_teaching_and_learning | es_CO |
dc.relation.references | Deterding, S., Dixon, D., Khaled, R., & Nacke, L. (2011). Game designe elements tp gamefulness: Definign "Gamification". Memorias del 15th International Academic MindTrek Conference: Envisioning Future Media Environments. doi:10.1145/2181037.2181040 | es_CO |
dc.relation.references | Elliot, A., & Covington, M. (2001). Approach and Avoidance Motivation. Educational Psychology Review. | es_CO |
dc.relation.references | Garris, R., & Driskell, J. (2002). Games, Motivation, and Learning: A research and practice model. Simulation and Gaming, 33 (4), 441-472. | es_CO |
dc.relation.references | Griffin, D. (14 de may de 2019). Obtenido de https://www.softwareadvisoryservice.com/en/blog/introduction-to-kahoot-learning-by-gamification/ | es_CO |
dc.relation.references | Ibrahim, N. (2016). Games for Teaching Grammar to Young Learners. Indonesian Journal of Integrated English Language Teaching (IJIELT). | es_CO |
dc.relation.references | Kapp, k. (2012). The Gamification of Learning and Instruction. Game-based methods and Strategies for Training and Education. Pfiffer. | es_CO |
dc.relation.references | LAM, S. L. (2019). Use of Gamification in Vocabulary Learning: A Case Study in Macau. CELC Symposium. | es_CO |
dc.relation.references | Mitra, A. (16 de November de 2016). The Impact of Motivation on English Language Learning. | es_CO |
dc.relation.references | Neuman, S., & Dwyer, j. (2019). Missing in action: Vocabulary instruction in pre-k. The Reading Teacher. 62(5), 384-392. | es_CO |
dc.relation.references | Richards, J. C. (October de 2016). Obtenido de https://www.professorjackrichards.com/definition-of-grammar/ | es_CO |
dc.relation.references | Ruiz, D. (February de 2019). Observatorio de tecnología educativa. Obtenido de https://intef.es/wp-content/uploads/2019/02/Quizizz.pdf | es_CO |
dc.relation.references | Turan, Z., & Goktas, Y. (2015). A new approach in higher education: the students' views. Journal of Higher Education and Science. doi: DOI: 10.5961/jhes.2015.118 | es_CO |
dc.relation.references | Ursic, A. (2017). Gamification of Vocabulary Learning: A Case Study. Mahidol University International College. | es_CO |
dc.relation.references | Viloria, C. (18 de September de 2013). Obtenido de http://aularagon.catedu.es/materialesaularagon2013/herramelabor/mm3/TutorialEducaplay.pdf | es_CO |
dc.relation.references | Zichermann, G., & Cunningham, C. (2011). Implementing game mechanics in web and mobile apps. | es_CO |
dc.rights.accessrights | http://purl.org/coar/access_right/c_abf2 | es_CO |
dc.type.coarversion | http://purl.org/coar/resource_type/c_2df8fbb1 | es_CO |
Aparece en las colecciones: | Licenciatura Lenguas Extranjeras |
Ficheros en este ítem:
Fichero | Descripción | Tamaño | Formato | |
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Galvis_2020_TG.pdf | Galvis_2020_TG | 2,68 MB | Adobe PDF | Visualizar/Abrir |
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