• Repositorio Institucional Universidad de Pamplona
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  • Facultad de Ciencias de la Educación
  • Licenciatura Lenguas Extranjeras
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    dc.contributor.authorGalvis Contreras, Luisa Fernanda.-
    dc.date.accessioned2023-06-14T23:42:40Z-
    dc.date.available2021-03-15-
    dc.date.available2023-06-14T23:42:40Z-
    dc.date.issued2021-
    dc.identifier.citationGalvis Contreras, L. F. (2020). Implementing gamification to motivate learning english vocabulary and enhance grammar on seventh grade students at Francisco José de Caldas School [Trabajo de Grado Pregrado, Universidad de Pamplona]. Repositorio Hulago Universidad de Pamplona. http://repositoriodspace.unipamplona.edu.co/jspui/handle/20.500.12744/7049es_CO
    dc.identifier.urihttp://repositoriodspace.unipamplona.edu.co/jspui/handle/20.500.12744/7049-
    dc.descriptionLa autora no proporciona la información sobre este ítem.es_CO
    dc.description.abstractLa autora no proporciona la información sobre este ítem.es_CO
    dc.format.extent112es_CO
    dc.format.mimetypeapplication/pdfes_CO
    dc.language.isoenes_CO
    dc.publisherUniversidad de Pamplona – Facultad de educación.es_CO
    dc.subjectLa autora no proporciona la información sobre este ítem.es_CO
    dc.titleImplementing gamification to motivate learning english vocabulary and enhance grammar on seventh grade students at Francisco José de Caldas School.es_CO
    dc.typehttp://purl.org/coar/resource_type/c_7a1fes_CO
    dc.date.accepted2020-12-15-
    dc.relation.references(NIDCD), N. I. (8 de March de 2019). Obtenido de https://www.nidcd.nih.gov/health/american-sign-languagees_CO
    dc.relation.referencesAlizadeh, M. (13 de November de 2016). The Impact of Motivation on English Language Learning. International Journal of Research in English Education.es_CO
    dc.relation.referencesAlqahtni, M. (2015). THE IMPORTANCE OF VOCABULARY IN LANGUAGE. International Journal of Teaching and Education. doi: 10.20472/TE.2015.3.3.002es_CO
    dc.relation.referencesBroussard, S., & Garrison, M. (2014). The Relationship between Classroom Motivation and Academic Achievement in Elementary School-aged Children. Family and Consumer Sciences Research Journal, 33(2) 106-120.es_CO
    dc.relation.referencesCam, L., & Tran, T. (2017). An Evaluation of using Games in Teaching English Grammar for First Year English-Majored Students at Dong Nai Technology University. International Journal of Learning, Teaching and Educational Research.es_CO
    dc.relation.referencesDalil, Z. (june de 2013). The importance of grammar in second language teaching. Obtenido de https://www.academia.edu/12284393/The_importance_of_grammar_in_second_language_teaching_and_learninges_CO
    dc.relation.referencesDeterding, S., Dixon, D., Khaled, R., & Nacke, L. (2011). Game designe elements tp gamefulness: Definign "Gamification". Memorias del 15th International Academic MindTrek Conference: Envisioning Future Media Environments. doi:10.1145/2181037.2181040es_CO
    dc.relation.referencesElliot, A., & Covington, M. (2001). Approach and Avoidance Motivation. Educational Psychology Review.es_CO
    dc.relation.referencesGarris, R., & Driskell, J. (2002). Games, Motivation, and Learning: A research and practice model. Simulation and Gaming, 33 (4), 441-472.es_CO
    dc.relation.referencesGriffin, D. (14 de may de 2019). Obtenido de https://www.softwareadvisoryservice.com/en/blog/introduction-to-kahoot-learning-by-gamification/es_CO
    dc.relation.referencesIbrahim, N. (2016). Games for Teaching Grammar to Young Learners. Indonesian Journal of Integrated English Language Teaching (IJIELT).es_CO
    dc.relation.referencesKapp, k. (2012). The Gamification of Learning and Instruction. Game-based methods and Strategies for Training and Education. Pfiffer.es_CO
    dc.relation.referencesLAM, S. L. (2019). Use of Gamification in Vocabulary Learning: A Case Study in Macau. CELC Symposium.es_CO
    dc.relation.referencesMitra, A. (16 de November de 2016). The Impact of Motivation on English Language Learning.es_CO
    dc.relation.referencesNeuman, S., & Dwyer, j. (2019). Missing in action: Vocabulary instruction in pre-k. The Reading Teacher. 62(5), 384-392.es_CO
    dc.relation.referencesRichards, J. C. (October de 2016). Obtenido de https://www.professorjackrichards.com/definition-of-grammar/es_CO
    dc.relation.referencesRuiz, D. (February de 2019). Observatorio de tecnología educativa. Obtenido de https://intef.es/wp-content/uploads/2019/02/Quizizz.pdfes_CO
    dc.relation.referencesTuran, Z., & Goktas, Y. (2015). A new approach in higher education: the students' views. Journal of Higher Education and Science. doi: DOI: 10.5961/jhes.2015.118es_CO
    dc.relation.referencesUrsic, A. (2017). Gamification of Vocabulary Learning: A Case Study. Mahidol University International College.es_CO
    dc.relation.referencesViloria, C. (18 de September de 2013). Obtenido de http://aularagon.catedu.es/materialesaularagon2013/herramelabor/mm3/TutorialEducaplay.pdfes_CO
    dc.relation.referencesZichermann, G., & Cunningham, C. (2011). Implementing game mechanics in web and mobile apps.es_CO
    dc.rights.accessrightshttp://purl.org/coar/access_right/c_abf2es_CO
    dc.type.coarversionhttp://purl.org/coar/resource_type/c_2df8fbb1es_CO
    Aparece en las colecciones: Licenciatura Lenguas Extranjeras

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